In 1969 Max Mathews published The Technology of Computer Music in which he provides a primer to digital sound and synthesis, describes the function of a computer music program, and provides a manual to the language he was describing, namely MUSIC V. It was to be the last MUSIC-N language he would write, and was the culmination of audio programming innovation that Mathews began in 1957 when he created the series of programs that formed MUSIC. Read the rest of this entry »
Filed under: Code, Music, Phase 1, Tutorial / How-to, Code, computer, Csound, electronic music, Max Mathews, MaxMSP, Music, MUSIC V, MUSIC-N, Pure Data, supercollider
February 24, 2014 • 4:59 pm
There are so many good tutorials, books, and websites out there for learning SuperCollider that one may scoff at “yet another…” SuperCollider intro and for good reason. This article, however, aims to answer really basic questions at the absolute beginner level, questions such as “ok, but how do I get SuperCollider and what version do I want?” I will present information in the form of an extended FAQ largely based on questions I have answered over and over again. Read the rest of this entry »
Filed under: Code, SC3 - Code - Music - More, Tutorial / How-to, Code, electronic music, how-to, Music, supercollider, synthesis
February 6, 2014 • 4:04 pm
[UPDATE] This post has been updated to reflect better practices.
Following my post for installing SC3.6 on Ubuntu (Xubuntu) where I advised readers of the awesomeness of #! (CrunchBang) linux I have decided to post a quick how-to for getting SC3.6 IDE installed on your CrunchBang system.
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Filed under: Phase 1, Code, computer music, crunchbang, electronic music, linux, supercollider
February 4, 2014 • 5:09 pm
My page on installing SC3.x on Ubuntu has been a popular page here at scacinto.com. Because it was written 3+ years ago, and more importantly, because so much changed with the SC3.6 update I felt compelled to write up another tut. This time I’m installed 3.6.x on Xubuntu 13.10. The flavor of Ubuntu you choose doesn’t matter. I like X because it uses the lighter XFCE desktop environment. Actually, I like and use #! Linux more, but Ubuntu is the easier and more people use it (even though #! is better!) so here goes: Read the rest of this entry »
Filed under: SC3 - Code - Music - More, Tutorial / How-to, Code, computer, electronic music, how-to, interactive, Music, supercollider, synthesis
September 20, 2013 • 10:37 am
Contact Mics hanging up to dry following workshop 1
Yesterday was the 2nd of what will now be three workshops I’m giving at MakeHaven hacker space in New Haven, CT. The first two focused on creating contact mics and designing and building acoustic instruments. The third workshop, TBA sometime in October, will center on basics of electronics and circuits, bending/hacking instruments, toys, household objects, etc, and then interfacing the analog with the digital via Arduino. If you are interested in coming to the third workshop, please leave a comment below, or go to http://www.makehaven.org to check out the event. (You do not need to have attended parts 1 and 2 to attend part 3.)
You can see some pictures and videos from the workshops at the following link:
Filed under: El MuCo, Tutorial / How-to, contact mic, DIY, El MuCo, hardware hacking, instrument, makehaven, Music
September 9, 2013 • 4:38 pm
I am pleased to announce another experimental musical instrument workshop in New Haven, this time at MakeHaven (266 State Street New Haven CT.) The event page is below. From there you can RSVP if you are interested in coming!
Just in case you’re still not sold on the idea of whacky musical instruments, here’s a video of me “performing” on an Udderbot that I made at work today.
Filed under: Current Projects, El MuCo, Miscellany, Music, Phase 1
Because all of the cool kids are going to MySpace and because I am not one to be left behind, I have recently updated my MySpace page with a lot of music. (and virtually nothing else.)
If you don’t want to muddle through the sea of pretty icons and menus on this page in a vain attempt to hear what I have to offer, you can find a lot of it in one easy location at the above. Please enjoy, +friend, tweetclick or whatever you like over there and socially mediatize me ad nauseum.
Filed under: Phase 1
Hello all! Many apologies for my long absence – life happend between February and now and it sort of kicked my butt a little. By way of an apology, I would like to offer you a link to a new project I am doing: 375 Aural Assaults!
You can check out the page for the “what the h*$# is this?!?” question and enjoy the sonorous splenfdiforousness while you are there. I will be adding sounds to this site as often as I can. After all, what else am I going to do?.. (<– trick question)
Filed under: Code, SC3 - Code - Music - More, Code, computer, electronic music, feedback, free, frequency modulation, musique concrete, noise, supercollider, synthesis
February 1, 2013 • 2:27 pm
A new project I have just started has had me editing a lot of relatively long audio files. I have to cut them up separating the noise from the spoken word, normalize each file, and add fades to the beginning and end. Then, I have to export them. I was using Audacity, which is a great (though ugly) audio editor. However, there are some problems with batch work in Audacity that ended cost me a lot of time and ultimately making it unsuitable for my purposes. Finding no app for mac to quickly batch normalize, add fades, and save as a 48k/24-bit file, I decided I would bite the bullet and try to *assemble a bash script to do the tedious work for me. Read the rest of this entry »
Filed under: Code, Music, Tutorial / How-to, audio, batch, Code, DIY, electronic music, Music, SoX, synthesis
December 17, 2012 • 1:44 pm
INI Prototype Instruments Pt. 2
These are the last of the prototype instruments I designed for the INI instrument workshop which took place last Thursday at Artspace New Haven. If you go to ininewhaven.com you can see some pictures and video from the event. Turnout was great and everyone had a swell time making things to make noise. We plan to give a series of instrument making workshops at MakeHaven (makehaven.org) in the new year so stay tuned. We envision a 2-part workshop where we would make contact mics in part 1 and then make instruments in part 2.
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Filed under: El MuCo, Music, Tutorial / How-to, Artspace, DIY, El MuCo, instrument, Music, musique concrete