A new project I have just started has had me editing a lot of relatively long audio files. I have to cut them up separating the noise from the spoken word, normalize each file, and add fades to the beginning and end. Then, I have to export them. I was using Audacity, which is a great (though ugly) audio editor. However, there are some problems with batch work in Audacity that ended cost me a lot of time and ultimately making it unsuitable for my purposes. Finding no app for mac to quickly batch normalize, add fades, and save as a 48k/24-bit file, I decided I would bite the bullet and try to *assemble a bash script to do the tedious work for me. Read the rest of this entry »
These are the last of the prototype instruments I designed for the INI instrument workshop which took place last Thursday at Artspace New Haven. If you go to ininewhaven.com you can see some pictures and video from the event. Turnout was great and everyone had a swell time making things to make noise. We plan to give a series of instrument making workshops at MakeHaven (makehaven.org) in the new year so stay tuned. We envision a 2-part workshop where we would make contact mics in part 1 and then make instruments in part 2.
In preparation for our workshop at Artspace, Brian and I met to quickly put together a few prototype instruments out of wood, screws, springs, etc. We basically wanted to see what we could do with next to no materials (and no preparation.) The following prototypes are the results of this first meeting. Read the rest of this entry »
For live electronics (supercollider) and 4 channel audio.
This piece is the first of a series (still in progress) of pieces that explore feedback networks, interactivity (perceived) and aural serendipity. The recording below is one realization of the piece as each time the code is executed the results vary. It has also been modified from the original (for four channels) for stereo.
SuperCollider Code (executed in real-time.)
I just finished a submission for the SCTweet-a-thon, this time being held at WOCMAT. (Please note that because of WordPress awesomeness (sarcasm… drip drip) the code below runs out of the visible area of the post. You can see if all clearly if you copy and past it somewhere else.)
Here’s a 4 minute recording of the code in action:
Brian and I have five of our hand-made musical instruments in the gallery at ArtSpace New Haven as part of an exhibition titled “Instructions not Included.” The exhibition will run from November 9 2012 – January 26 2013. The opening is tomorrow from 5-8pm at ArtSpace. Please feel free to join us and explore the exhibition which has some really great work.
Here are some pictures of our contribution to the show.
I am pleased to present the first pieces recorded and produced in my recording studio. This set of pieces, Evolution 1a, 1b, and 1c were recorded over a period of 3 weeks. The works themselves are a blend of musical intuition (experience), planning, and chance. They are one-time creations and have not been edited. The basic premise of the series is an exploration of a single idea until another idea is introduced by chance. Each additional element is explored and either incorporated or discarded. The time scale and rate-of-change is extremely slow. Each piece employs extensive use of extended techniques.
I got my Raspberry Pi in the mail yesterday — a long anticipated event. My excitement was slightly deflated when I realized I didn’t have anything I actually needed to make the damn thing run: micro USB for power, an hdmi-dvi adapter so I could actually see and control it, and a fast SDHC card with lots of room*. Read the rest of this entry »