S C O T T E R I C P E T E R S E N

Composer, electronic musician, improviser

INI Workshop Prototype Instruments pt. 2

INI Prototype Instruments Pt. 2

INI Prototype Instruments Pt. 2

These are the last of the prototype instruments I designed for the INI instrument workshop which took place last Thursday at Artspace New Haven.  If you go to ininewhaven.com you can see some pictures and video from the event.  Turnout was great and everyone had a swell time making things to make noise.  We plan to give a series of instrument making workshops at MakeHaven (makehaven.org) in the new year so stay tuned.  We envision a 2-part workshop where we would make contact mics in part 1 and then make instruments in part 2.

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Filed under: El MuCo, Music, Tutorial / How-to, , , , , ,

How to: Make Contact Mics

OLYMPUS DIGITAL CAMERA

In preparation for our instrument making workshop at Artspace New Haven on December 13th, your intrepid guides Brian and Scott spent a foggy Sunday afternoon making contact mics from scratch.  The below is both a how-to and an advertisement for the workshop.  If you are around New Haven, please follow this link to the INI site and register now as seats are limited to 10 and they will go fast.  So without further ado, lets make some contact mics! Read the rest of this entry »

Filed under: El MuCo, Tutorial / How-to, , , , , ,

INI Workshop prototype instruments Pt. 1

LLW in Action 1

LLW in Action 1

In preparation for our workshop at Artspace, Brian and I met to quickly put together a few prototype instruments out of wood, screws, springs, etc.  We basically wanted to see what we could do with next to no materials (and no preparation.)  The following prototypes are the results of this first meeting.
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Audio/Video: Hartford Artspace, April 25th

The above is some low-quality video from our most recent show at Hartford’s Artspace. Below is audio only.

The performance space, as you will be able to tell in the recording, was cavernous. I estimate the ceiling to be between 16-20 feet. The room was exceptionally live and reverberant. Our approach is always to improvise, in the most genuine sense. We do not discuss what we are going to do before hand, nor do we really “practice.” Once we were in the space, we knew that we had to incorporate a lot of space (silence) into our improv to keep the texture from becoming too muddy. The work has a natural ramp shape as we move from sporadic and spacious to dense and thick textures at the end.

Hardware used: mostly the Casio SA-2 with a little bit of the growler. We set up the mixer so that the mic input was routed to both computers, and our computer audio was routed to each other as well. (This creates great cross-talk possibilities, and is mostly how we work now.) Kane was running his granular patch and, at the beginning, it is easy to hear him grabbing bits of what I am doing with the mic. I played the Casio a bit, banged on the mic a lot, as usual, but started with cups, forks, and my hands. The household objects were provided by Juraj Kojs who performed in a later set.

My code was primarily made up of recursive ndefs (sorry, SC3 specific stuff here…) which take the incoming sound, delay it using comb filters, feed a certain amount back into the signal, and a certain amount out to a bank of “effect” ndefs. By dynamically changing the delay length of the comb filters while running the synth, pitch-shifting occurs which varies the resulting feedback loop’s overall spectra.

Filed under: El MuCo, Music, Phase 1, SC3 - Code - Music - More, , , , , , , , , ,

G O I N G S O N : L O C A L (ISH)

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kane Music of Brian Kane
fritz Hartford Phase Shift
fritz Hartford Sound Alliance
Lique Art of Philip Lique
Lique Music of Matt Sargeant
strycharz Art of Heather Strycharz
uncertainty Uncertainty Music Series

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Handmade instruments by Scott Petersen and Brian Kane at Artspace New Haven