Composer, electronic musician, improviser

Gearing Up

In anticipation of our upcoming performances March 12th and March 20th, we (MuCo) improvised a set tonight using our new patented MuCo Flouper® and recorded the sonic joy that resulted. Here, for your enjoyment, is the 35 minutes that occurred AS it occurred, recorded in Hi-Def audio and reproduced for you in stunning stereo!

Filed under: El MuCo, SC3 - Code - Music - More, , , , , , , , , , ,

FridayNightThing II (2011)

Here are some pictures and a short video from FridayNightThing II (Feb. 25th.) A big thanks to Heather for taking all the pics and video, editing them together, and putting them online. As always, a big thanks to all who came, participated, and spectated. The next FridayNightThing will be on Friday March 25th. Get out your pots and pans and plan on joining us!

FridayNightThing – February 25, 2011 from hstryk on Vimeo.

Scott explains bleeps & bloops


Investigating Scott's Matrix Mixer

Anne & Carl go over each other's composition

Anne & Carl setting up

Carl & Anne talk after their performance

Carl & Anne's compositions


Carl experiments with the clangpot

Carl enjoys the clangpot

Simon treats us to some classical guitar

Simon, Scott & Anne

Simon and Scott

Filed under: FridayNightThing, , , , , , , , , , , , ,

(tiny) Nifty Codez

I realize from looking through this site that I need to start posting more code (and resulting recordings.) Part of my motivation is that SC3 (now 3.4!) never ceases to amaze me with its possibilities. One can, with a very small amount of code, achieve some incredibly intricate, beautiful sounds. The below is one example.

{var func, ampFunc; func=LFNoise1.kr(LFNoise1.kr(1!2,0.005,0.02)!3,1000!3,1500!3);
FreeVerb.ar(SinOsc.ar(func,func%pi,ampFunc%1), 0.75,0.75);}.play;

The code all fits in one function ( {} ) and involves 6 UGens and a couple of variables. Basically, the LFNoise1 UGens are random line generators. I’ve nested them inside each other to add even more variability in how the randomness occurs, how often and how much the line moves within the given range. This are then duplicated several times for each parameter (using the ! operator) and applied to the sine-tone oscillator’s frequency, phase, and amplitude parameters. All is wrapped in a warm reverberant blanket of FreeVerb for that roomy effect. Note that the way I’m using the ! operator is sort of a hack and creates many redundant versions of the same integers. This can result in channel number mismatches and amplitudes of over 1. To solve this, the code can be simply modified with a Mix UGen that mixes the array of channels down to (in this case) 2 channels, and adding a multiplier of 0.5 ( ) * 0.5}… ) to keep the amplitudes below 1.

{var func, ampFunc; func=LFNoise1.kr(LFNoise1.kr(1!2,0.005,0.02)!3,1000!3,1500!3);
Mix(FreeVerb.ar(SinOsc.ar(func,func%pi,ampFunc%1), 0.75,0.75);)*0.5}.drawAndPlay;

Note the above uses an added method called drawAndPlay which graphs out the above code in GraphViz so one can visually see exactly what’s going on. The below png file (click it) shows what happens behind the scenes.

Here is a recording of the above code. Note: each time the code is run, the results are different, sometimes subtly, sometimes more noticeably.

The beauty of SC3 is that it is extremely customizable/flexible in terms of coding styles. The above code could be condensed even further, and made to fit in a tweet, for example, but for visual and pedagogical purposes I made it more visually self-explanitory.

I will hopefully post more small examples as the summer weeks pass by. Stay tuned, and stay cool.


Filed under: Code, Phase 1, SC3 - Code - Music - More, , , , , , ,


Glossary of terms often found on the pages of this site
This page will be updated often.

Algorithm: an algorithm is a general rule set (finite) that is used to solve a particular problem.  An algorithm is best when it solves one problem and it does so efficiently, using the smallest number of instructions required to perform its task.

Arduino: [taken from the site] Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

bend: an adjustment made to an existing circuit that alters it in a way audibly perceptible (and awesome.) or that causes functional change (flow of charge, etc.) [WARNING] NEVER attempt to bend an instrument that is plugged into the wall:  AC + metal + you = death.

distortion: distortion may be defined many ways depending on the signal that is being distorted.  Very generally, distortion is the addition of noise to a signal.  Here, noise is defined as anything that is not part of the signal when running under standard conditions.  In other words, distortion occurs when something causes some part of the signal (amplitude, voltage, etc.) to exceed the ability of the conductive medium (component parts, amplifier, speaker) to represent the signal accurately.

hardware hacking/HH/circuit bending: using any means to modify an existing electronic product to create new functionality, either in the motor/physical or sonic domains.

LED: a light emitting diode.  LEDs are in just about every piece of electronics.  Mostly used to let you know if your electronic device is on, they can also be useful for testing circuits.

lick-n-stick: to wet one’s finger with ones saliva (!) and apply it to the circuit in an effort to sniff out bends.  Very useful when attempting to locate the timing circuit; when pitch goes up, you’re on the right track.  [WARNING] as noted ALL OVER the internet and in books, one should never attempt to bend a toy that is plugged into the wall!  AC = death, esp. when you are touching it with your spitty finger.

potentiometer: a variable resistor with a third adjustable terminal. The potential at the third terminal can be adjusted to give any fraction of the potential across the ends of the resistor.

resistor: A resistor is a two-terminal electronic component that produces a voltage across its terminals that is proportional to the electric current passing through it in accordance with Ohm’s law: V = IR

sniff out: to look for bends.

SuperCollider: SuperCollider is an audio/visual programming language.  [BIAS] It is vastly superior to all other audio synthesis languages ever written.

Filed under: Phase 1, , , , , , , , , , , , ,

prophetic words…

Max Matthews from an interview in September, 1978

Could you look into your crystal ball and tell us what we can expect in this field during the next decade?

One thing we can certainly expect is that computer instruments will become very cheap, very cheap compared to conventional instruments.  As a result, I think we’re going to see a lot of these instruments in people’s homes, used perhaps by amateur musicians much like those who use electric organs today.  That market, I’m almost positive, will boom.  Another likely market that I think will be exploited will be the popular musicians, in particular the rock musicians. They are already heavily into electronics, and adding computers will simplify their lives rather than complicating them.  It will also make it possible for them to use more performance-oriented electronics, since the present synthesizers are actually rather difficult to play in performance.  Then the last group of musicians who will take the thing up, if they take it up at all, will be the classical musicians.  They’re a conservative group, and they take up new technologies very slowly.

Filed under: Phase 1, , , , , , ,

G O I N G S O N : L O C A L (ISH)

fritz Art of Fritz Horstman
kane Music of Brian Kane
fritz Hartford Phase Shift
fritz Hartford Sound Alliance
Lique Art of Philip Lique
Lique Music of Matt Sargeant
strycharz Art of Heather Strycharz
uncertainty Uncertainty Music Series

My Other Awesome Sites [•_•]

Assault! 375 Aural Assaults!
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INI new haven

Handmade instruments by Scott Petersen and Brian Kane at Artspace New Haven